#pragma once
#include "GameFrameListener.h"
class ModelViewFrameListener : public GameFrameListener
{
public:
	ModelViewFrameListener(Ogre::RenderWindow* pOgreWin);
	virtual ~ModelViewFrameListener(void);
	virtual bool frameStarted(const Ogre::FrameEvent& evt);
	void setAnimationState(Ogre::AnimationState* pAni);
protected:
	Ogre::AnimationState* m_pAni;
};
